MS22: Media & Technology
How technology shapes media: the impact of digital transformation, social media, streaming, AI, and emerging technologies on media production, distribution, and consumption.
How technology shapes media: the impact of digital transformation, social media, streaming, AI, and emerging technologies on media production, distribution, and consumption.
How technology shapes media: the impact of digital transformation, social media, streaming, AI, and emerging technologies on media production, distribution, and consumption.
For Media & Technology, you must know:
Q: How has digital convergence changed audience behaviour?
Q: What are the ethical concerns of AI in media?
Q: Evaluate the impact of streaming on media consumption habits.
✗ Technology always improves media. ✓ Technology creates opportunities (more access, diverse content, new forms) but also risks (misinformation, addiction, privacy loss, digital divide). The impact of technology is ambivalent, not uniformly positive.
✗ AI will replace all media professionals. ✓ AI automates some tasks (recommendations, basic reporting) but cannot replicate human creativity, editorial judgement, or investigative journalism. AI is a tool that changes rather than replaces human roles in media production.
✗ Everyone has equal access to digital media. ✓ The digital divide means access varies by age, income, location, and disability. Approximately 10% of UK adults have never used the internet, and many more have limited digital skills. Access is not equal.
Evaluate the impact of digital technology on media audiences. [15 marks]
Digital technology has transformed how audiences access, consume, and participate in media, creating both empowerment and new vulnerabilities. The most significant change is the shift from scheduled to on-demand consumption. Streaming services allow audiences to watch what they want, when they want, on any device. This gives audiences unprecedented choice and control over their media experience. Social media enables participation — audiences are now prosumers who create and share content as well as consuming it. However, this control is partly illusory. Algorithms determine what content appears in feeds and recommendations, creating filter bubbles where audiences see content that reinforces their existing views. The attention economy designs platforms to maximise engagement, using psychological techniques (autoplay, notifications, infinite scroll) that can lead to compulsive use. This is particularly concerning for younger audiences. Digital technology has also increased access to diverse content. Audiences can discover global media, niche interests, and alternative voices that traditional media gatekeepers would not have distributed. Streaming services commission content for diverse audience segments that broadcast TV, seeking mass audiences, would not serve. But the digital divide means not everyone benefits. Older audiences, lower-income households, and people in rural areas with poor broadband have less access to digital media. This creates a two-tier media system where digitally connected audiences have more choice and voice than those who are offline. Privacy is another concern. Data tracking enables personalised content and advertising, but many audiences are unaware of how their data is collected and used. The lack of transparency about algorithmic decision-making undermines informed consent. Overall, digital technology has empowered audiences with choice and participation, but it has also created new forms of influence and inequality that require critical awareness and regulatory attention.
AO1 (Knowledge & Understanding): Demonstrate knowledge and understanding of media & technology, including key concepts, theories, and media contexts.
AO2 (Analysis & Evaluation): Analyse and evaluate media & technology using relevant theories and frameworks. Consider different perspectives and reach reasoned conclusions.
AO3 (Create): Apply understanding of media & technology to practical media production, demonstrating how theoretical knowledge informs creative decisions.
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