A-Level Revision Aid: This resource is designed to support your revision. Content may contain errors. If you find a discrepancy with your class teaching, your teacher is correct — please let us know at alevelrevise@scott.scottrix.co.uk.
A-Level Physics mechanics revision: SUVAT equations with derivations, projectile motion, Newton's laws, momentum conservation, work-energy-power, moments and the free-fall required practical - mapped to AQA 7408 3.4, OCR A H556 Module 3, Edexcel 9PH0 Topic 2, WJEC/Eduqas and CCEA.
🎯 Learning Objectives
Use the SUVAT equations for constant acceleration and derive them from the definitions of velocity and acceleration (AO1/AO2) - AQA 7408 3.4.1.3, OCR A H556 3.1, Edexcel 9PH0 Topic 2
Analyse projectile motion by resolving into independent horizontal and vertical components and derive the range formula (AO2/AO3) - AQA 7408 3.4.1.4
Apply Newton's three laws, calculate momentum and impulse, and use conservation of momentum in collisions and explosions (AO2) - AQA 7408 3.4.1.5-3.4.1.6, OCR A H556 3.5
Calculate work, energy and power, use conservation of energy, and solve moments and equilibrium problems for rigid bodies (AO2) - AQA 7408 3.4.1.2, OCR A H556 3.3
Determine g by free fall and evaluate measurement uncertainty in mechanics practicals (AO3) - AQA required practical 3, OCR PAG1, Edexcel CP1
📋 Key Definitions and Core Concepts
Displacement (s): Distance in a stated direction from a fixed origin; a vector, measured in m.
Acceleration: Rate of change of velocity, a = Δv/Δt; a vector, measured in m/s^2.
SUVAT equations: The five constant-acceleration formulae v = u + at, s = ut + ½at^2, s = ½(u + v)t, v^2 = u^2 + 2as, s = vt - ½at^2; valid only when a is constant.
Projectile: A body moving under gravity alone: constant horizontal velocity, vertical acceleration -g, with the two motions independent.
Momentum (p): p = mv; a vector in kg m/s. The conservation law: in an isolated system the total momentum is unchanged.
Impulse (J): Impulse = force × time = FΔt = Δp (change in momentum); equals the area under a force-time graph.
Work (W): W = Fs cos θ, the energy transferred when a force moves its point of application; measured in joules.
Power (P): Rate of energy transfer, P = W/t = Fv; measured in watts (1 W = 1 J/s).
Moment of a force: Moment = force × perpendicular distance from the line of action to the pivot (M = Fd); measured in N m.
Principle of moments: For a body in equilibrium, the sum of clockwise moments about any point equals the sum of anticlockwise moments.
📌 Key Points
SUVAT: v = u + at, s = ut + ½at^2, v^2 = u^2 + 2as, s = ½(u + v)t - only for constant a.
Newton's 1st: equilibrium → net force zero; 2nd: F = ma = Δ(mv)/Δt; 3rd: action-reaction pairs equal, opposite, same type.
Momentum p = mv; impulse J = FΔt = Δp; conservation: Σp_before = Σp_after for an isolated system.
Work W = Fs cos θ; KE = ½mv^2; GPE = mgh; elastic PE = ½kx^2; power = W/t = Fv.
Projectiles: horizontal velocity constant, vertical a = -g; range = u^2 sin 2θ/g, max height = u^2 sin^2 θ/(2g).
Moments: M = F × d (perpendicular distance); equilibrium: ΣF = 0 and ΣM = 0; couple = two equal, opposite forces.
Kinematics and the SUVAT equations (derivations)
Kinematics is the description of motion: displacement s, velocity v and acceleration a. On a displacement-time graph the gradient is velocity; on a velocity-time graph the gradient is acceleration and the area under the graph is displacement (AQA 7408 3.4.1.3; OCR A H556 3.1; Edexcel 9PH0 Topic 2; WJEC/Eduqas and CCEA AS mechanics). The five SUVAT equations connect s, u, v, a and t when acceleration is constant - and you should be able to derive them, not just quote them.
Derivation 1: v = u + at. Acceleration is defined as a = (v - u)/t for uniform acceleration. Multiply both sides by t: at = v - u, so v = u + at.
Derivation 2: s = ut + ½at^2. Displacement is the area under the v-t graph: a rectangle of height u and width t (area ut) plus a triangle of base t and height at (area ½ × t × at). So s = ut + ½at^2. The same result follows by integrating: s = ∫v dt = ∫(u + at) dt = ut + ½at^2 with s(0) = 0.
Derivation 3: s = ½(u + v)t. For a straight-line v-t graph the area is the mean velocity times time: s = ((u + v)/2)t.
Derivation 4: v^2 = u^2 + 2as. Rearrange derivation 1 for t = (v - u)/a and substitute into derivation 2: s = u(v - u)/a + ½a(v - u)^2/a^2. Expand: s = (uv - u^2)/a + (v^2 - 2uv + u^2)/2a. Put over a common denominator: 2as = 2uv - 2u^2 + v^2 - 2uv + u^2 = v^2 - u^2, so v^2 = u^2 + 2as.
Selection routine: list knowns, list the unknown, use the equation that omits the quantity you do not need. Choose a positive direction and keep signs consistent; convert km/h to m/s by dividing by 3.6. Free fall is the standard application: with u = 0 downward, s = ½gt^2.
Required practical: g by free fall (AQA RP3, OCR PAG1, Edexcel CP1)
Drop a ball bearing through a measured height s past a light gate (or use two gates, or a video with a metre rule in shot). Timing starts when the ball is released (u = 0) and stops when it breaks the gate, so human reaction time - roughly 0.2 s, a large systematic error in stopwatch methods - is eliminated. Rearrange s = ½gt^2 to g = 2s/t^2, or better, plot s against t^2: a straight line through the origin with gradient g/2, so g = 2 × gradient. Using many heights and a best-fit line averages random error. Uncertainty in the gradient comes from the scatter and the resolution of the rule (±1 mm on a metre rule read to 1 mm gives about 0.1% per metre). Percentage difference from the accepted value 9.81 m/s^2 concludes the evaluation.
Projectile motion
A projectile moves under gravity alone, so the two components are independent (AQA 7408 3.4.1.4): horizontal velocity stays constant at u cos θ (no horizontal force), and vertical velocity starts at u sin θ with acceleration -g. Resolve first, then apply SUVAT to each component separately; the link between them is time.
Derivation: range on level ground. At maximum height the vertical velocity is zero, so from v = u + at: 0 = u sin θ - gt_half, giving t_half = u sin θ/g. By symmetry the total flight time is T = 2u sin θ/g. The range is the constant horizontal velocity times the flight time: R = u cos θ × 2u sin θ/g. Since 2 sin θ cos θ = sin 2θ, R = u^2 sin 2θ/g. Maximum range on level ground occurs at θ = 45 degrees because sin 2θ peaks at 1 when 2θ = 90 degrees - a favourite one-mark question.
Maximum height: using v^2 = u^2 + 2as vertically with v = 0: 0 = u^2 sin^2 θ - 2gh, so h = u^2 sin^2 θ/(2g).
Trajectory shape: eliminating t between x = u cos θ × t and y = u sin θ × t - ½gt^2 gives y = x tan θ - gx^2/(2u^2 cos^2 θ) - a parabola (y is quadratic in x). The path is symmetric only when launch and landing are at the same height; with air resistance the path shortens and steepens after the peak.
Worked example: components and range
A ball is projected at 20 m/s at 30 degrees above the horizontal from level ground (g = 9.8 m/s^2).
Line 1: u_x = 20 cos 30 = 17.3 m/s, u_y = 20 sin 30 = 10.0 m/s (M1: resolve into components).
Line 2: Vertical, at max height v = 0: 0 = 10.0^2 - 2(9.8)h, so h = 100/19.6 = 5.10 m (M1 A1).
Line 3: T = 2u_y/g = 2 × 10.0/9.8 = 2.04 s (A1: symmetry).
Line 4: R = u_x T = 17.3 × 2.04 = 35.3 m (A1).
Typical follow-ups: state the modelling assumptions (no air resistance so horizontal velocity constant; the ball is a particle; g uniform) and describe the effect of removing one - naming the assumption and its consequence earns the mark.
Newton's laws, momentum and impulse (derivations)
Newton's first law: a body remains at rest or in uniform motion unless acted on by a resultant force - equilibrium means ΣF = 0. Second law: the resultant force equals the rate of change of momentum; for constant mass this reduces to F = ma. Third law: if A exerts a force on B, B exerts an equal and opposite force on A of the same type (AQA 7408 3.4.1.5; OCR A H556 3.5; Edexcel 9PH0 Topic 2).
Derivation: F = ma from F = Δp/Δt. Momentum p = mv. If the mass is constant and velocity changes from u to v in time t: F = Δp/Δt = (mv - mu)/t = m(v - u)/t = ma. For changing mass (a rocket) or changing velocity you must use the full F = Δp/Δt form.
Derivation: conservation of momentum from Newton's third law. Consider two bodies A and B interacting. By the third law, F_AB = -F_AB (action on B equals minus reaction on A), and they act for the same time Δt. Impulse on A: Δp_A = F_AB Δt; impulse on B: Δp_B = -F_AB Δt. Adding: Δp_A + Δp_B = 0, so the total momentum change is zero and Σp_before = Σp_after - momentum is conserved provided no external resultant force acts.
Impulse: J = FΔt = Δp, measured in N s; it equals the area under a force-time graph. This is the physics of safety design: crumple zones and air bags increase the collision time Δt, so for a fixed Δp the force F = Δp/Δt is smaller.
Collisions: momentum is always conserved, but kinetic energy only in elastic collisions. In an inelastic collision KE decreases (transferred to deformation, heat, sound); an explosion converts stored energy into KE so total KE increases while momentum stays zero overall.
Worked example: coupling collision
A 1200 kg car at 10 m/s hits a stationary 800 kg car and they couple together. Find the common speed and the KE lost.
Line 1: 1200 × 10 + 800 × 0 = 2000v (M1: conservation of momentum).
Line 2: v = 12000/2000 = 6.0 m/s (A1).
Line 3: KE before = ½ × 1200 × 10^2 = 6.0 × 10^4 J; KE after = ½ × 2000 × 6^2 = 3.6 × 10^4 J (M1).
Line 4: KE lost = 2.4 × 10^4 J to deformation and heat (A1: inelastic).
Work, energy, power and moments
Work is energy transferred by a force: W = Fs cos θ, where θ is the angle between force and displacement - only the component of force along the displacement does work (AQA 7408 3.4.1.1/3.4.1.1 energy; OCR A H556 3.3).
Derivation: KE = ½mv^2. Work-energy theorem: the work done by the resultant force equals the gain in KE. From Newton's second law F = ma and the constant-acceleration equation v^2 = u^2 + 2as with u = 0: a = v^2/2s. So W = Fs = m(v^2/2s)s = ½mv^2. Starting from rest, the work done on the body is W = ½mv^2, which is therefore the kinetic energy.
Gravitational PE near Earth's surface is GPE = mgh (work done lifting mass m through height h against weight mg). Conservation of energy: in the absence of friction, ΣE is constant - falling converts GPE to KE: mgh = ½mv^2, giving v = √(2gh) independent of mass. With friction, the 'missing' mechanical energy equals work done against friction (heat).
Power is the rate of energy transfer: P = W/t, and since W = Fs, P = Fv. A car at steady top speed has engine driving force equal to total resistance, and P = Fv sets the limit. Efficiency = useful output/total input (× 100%).
Moments (AQA 7408 3.4.1.2): the moment of a force about a point is M = Fd, where d is the perpendicular distance from the line of action to the point. A couple is a pair of equal, opposite, parallel forces; its moment is one force × separation and it produces rotation only. Equilibrium of a rigid body requires both ΣF = 0 and ΣM = 0 about any point. The centre of mass is the point where the weight appears to act; for a uniform body it is at the geometric centre. Take moments about a support to eliminate its (unknown) reaction.
Worked example: reactions on a beam
A uniform 4.0 m beam of mass 20 kg rests on supports at 0.5 m and 3.0 m from its left end (g = 9.8 m/s^2).
Line 1: Weight 196 N acts at the centre, 2.0 m from the left end (B1: uniform beam).
Line 2: Moments about the left support (at 0.5 m): weight is 1.5 m to the right of it, right support is 2.5 m to the right of it: R_2 × 2.5 = 196 × 1.5 (M1: principle of moments).
Line 3: R_2 = 294/2.5 = 117.6 N (A1).
Line 4: Vertical equilibrium: R_1 + R_2 = 196, so R_1 = 78.4 N (M1 A1).
Practicals and uncertainty in mechanics
Beyond the free-fall practical (AQA RP3, OCR PAG1, Edexcel CP1), mechanics practicals measure g with a simple pendulum (T = 2π√(L/g), so g = 4π^2L/T^2 from the gradient of T^2 against L - the pendulum belongs properly to oscillations but is a standard g method), terminal velocity with falling filters or ball bearings (weight equals drag at terminal velocity, so the graph of velocity against time plateaus), and force-extension work with springs (elastic PE = ½kx^2 = area under the F-x graph).
Uncertainty rules (AQA 7408 3.1.2; Edexcel 9PH0 Topic 1; OCR Module 1): the uncertainty in a single reading is at least half the resolution (±0.5 mm on a mm rule); for repeated readings use half the range of the repeats. Combining: adding/subtracting quantities - add absolute uncertainties; multiplying/dividing - add percentage uncertainties; raising to a power n - multiply the percentage uncertainty by n. Percentage error against an accepted value: |experimental - accepted|/accepted × 100%.
Worked example: uncertainty in g from s = ½gt^2
A ball falls s = 1.200 ± 0.002 m in t = 0.495 ± 0.005 s. Find g and its uncertainty.
Line 1: g = 2s/t^2 = 2 × 1.200/0.495^2 = 9.80 m/s^2 (M1 A1).
Line 2: Percentage uncertainty: s contributes 0.002/1.200 = 0.17%; t^2 contributes 2 × (0.005/0.495) = 2.0% (M1: power rule for t^2).
Line 3: Total: 0.17% + 2.0% = 2.2%, so Δg = 0.022 × 9.80 = 0.22 m/s^2 (A1).
Line 4: g = 9.8 ± 0.2 m/s^2 - the timing uncertainty dominates, so improving the timing (light gates, video analysis) is the evaluation point (A1: conclusion).
Exam evaluation points for mechanics: reaction time (eliminate with light gates), parallax in length measurement (read at eye level, use a set square to mark heights), air resistance on falling objects (limits the accuracy of g), and repeating measurements to average random error. State which uncertainty is largest and how to reduce it - that comparison earns the top evaluation mark.
💡 Worked Example
Exam-style: A 0.5 kg ball is projected at 20 m/s at 30 degrees above the horizontal from level ground. Find the maximum height, the range, and the speed at impact. (g = 9.8 m/s^2) (AQA 7408-style, 6 marks)
Mark-scheme logic: Resolve the launch velocity: u_x = 20 cos 30 = 17.3 m/s and u_y = 20 sin 30 = 10.0 m/s (M1 A1: correct components). Vertical motion to maximum height, v_y = 0: 0 = u_y^2 - 2gh gives 0 = 100 - 19.6h, so h = 5.10 m (M1 A1: SUVAT applied vertically). Time of flight from symmetry: t = 2u_y/g = 20/9.8 = 2.04 s (A1). Range = u_x × t = 17.3 × 2.04 = 35.3 m (A1). At impact, by symmetry the vertical velocity is again 10.0 m/s downward while the horizontal velocity is unchanged at 17.3 m/s, so v = √(17.3^2 + 10.0^2) = 20 m/s at 30 degrees below the horizontal - speed equals the launch speed because energy is conserved (no air resistance).
❓ Practice Questions & Mark Schemes
A car accelerates uniformly from rest at 3.0 m/s^2 for 8.0 s. Calculate its final speed and the distance travelled.
Answer: v = u + at = 0 + 3.0 × 8.0 = 24 m/s (M1 A1). s = ut + ½at^2 = 0 + ½ × 3.0 × 8.0^2 = 96 m (A1). Check with v^2 = u^2 + 2as: 576 = 2 × 3.0 × s, s = 96 m - consistent.
A 1200 kg car moving at 10 m/s collides with a stationary 800 kg car and they couple together. Calculate their common speed after the impact, and state why kinetic energy is not conserved.
Answer: Momentum conservation: 1200 × 10 + 800 × 0 = (1200 + 800)v (M1), v = 12000/2000 = 6.0 m/s (A1). KE falls from 60 kJ to 36 kJ (A1): the collision is inelastic - energy transfers to deformation of the bodywork, heat and sound (A1).
A 2.0 kg mass moves in a horizontal circle of radius 0.50 m at a constant speed of 4.0 m/s. Calculate the centripetal force acting on it.
Answer: F = mv^2/r = (2.0 × 4.0^2)/0.50 (M1) = 32/0.50 = 64 N (A1), directed towards the centre of the circle (A1).
A projectile launched at 45 degrees on level ground has a range of 100 m. Find its initial speed. (g = 9.8 m/s^2)
Answer: R = u^2 sin 2θ/g with θ = 45 degrees so sin 2θ = sin 90 = 1 (M1: range formula recalled/derived). u^2 = Rg = 100 × 9.8 = 980 (M1), u = 31.3 m/s (A1).
A uniform 4.0 m beam of mass 20 kg rests on supports at 0.5 m and 3.0 m from its left end. Calculate the reaction at each support. (g = 9.8 m/s^2)
Answer: Weight 196 N at the centre, 2.0 m from the left end (B1). Moments about the left support: R_2 × 2.5 = 196 × 1.5 (M1), R_2 = 117.6 N (A1). Vertical equilibrium: R_1 = 196 - 117.6 = 78.4 N (M1 A1).
A 0.16 kg cricket ball hits a wall horizontally at 25 m/s and rebounds at 15 m/s. Contact lasts 0.020 s. Calculate the impulse and the average force.
Answer: Taking the rebound direction as positive: Δp = 0.16 × 15 - 0.16 × (-25) = 2.4 + 4.0 = 6.4 N s (M1 A1: sign change handled). Impulse J = Δp = 6.4 N s (A1). F = Δp/Δt = 6.4/0.020 = 320 N (M1 A1).