information processing
4 detailed 50-minute lessons with teaching scripts, worked examples, parent guides, and assessment criteria.
4 detailed 50-minute lessons with teaching scripts, worked examples, parent guides, and assessment criteria.

Write down everything you already know about information processing. Then check against the key terms: Information Processing Model, Selective Attention, How Decision Making Works. Use a mini-whiteboard or paper.
Start with the revision notes summary, then attempt: Describe the four stages of the information processing model in the correct order.
Your student states one thing they learned and one question they still have about information processing.
Quick recap: write 3 key points from Lesson 1 on information processing. Check them against the notes below.
| Term | Meaning | Example |
|---|---|---|
| Duration | 20-30 seconds | Permanent |
| Capacity | Limited (~7 items) | Unlimited |
| Function | Immediate processing | Storing learned skills |
| In sport | Current situation awareness | Recall of past experiences and motor programmes |
| Input | Poor selective attention; distracted by irrelevant cues | Excellent selective attention; focuses on key cues only |
| Decision Making | Slow; limited LTM; processes consciously | Fast; extensive LTM; processes automatically |
| Output | Inconsistent; motor programmes weak | Consistent; motor programmes well-established |
| Feedback | Relies heavily on extrinsic feedback | Uses intrinsic feedback effectively; self-corrects |
Q: Describe the four stages of the information processing model in the correct order.
Answer: The four stages are: Input (receiving information from the environment through the senses), Decision Making (processing the input using short-term and long-term memory to select a response), Output (executing the motor response via the muscular system), and Feedback (receiving information about the outcome to improve future performance).
Your student teaches the key points back to you without looking. Fill any gaps immediately.
Recall the key terms: Information Processing Model, Selective Attention, How Decision Making Works. Define each in one sentence.
Q1: Describe the four stages of the information processing model in the correct order.
Answer: The four stages are: Input (receiving information from the environment through the senses), Decision Making (processing the input using short-term and long-term memory to select a response), Output (executing the motor response via the muscular system), and Feedback (receiving information about the outcome to improve future performance).
Q2: What is selective attention and why is it important for a games player?
Answer: Selective attention is the ability to filter out irrelevant information and focus only on the most important cues. It is vital for a games player because there is a large amount of sensory input during a match (crowd, multiple players, ball, coach). Without selective attention, the player would be overwhelmed and unable to focus on the key information needed to make good decisions, such as the position of opponents and the movement of the ball.
Q3: Explain the role of long-term memory in the decision-making process.
Answer: Long-term memory stores past experiences, learned motor programmes, and tactical knowledge. During decision making, the performer compares current input (held in short-term memory) with information in long-term memory to select the most appropriate response. A performer with more relevant experiences stored in long-term memory can recognise patterns faster and make better, quicker decisions.
Q4: Using a named sporting example, explain how a performer moves through all four stages of the information processing model.
Answer: A tennis player returning serve: Input - sees the server's ball toss, racket position and body angle. Decision Making - short-term memory processes the current serve trajectory; long-term memory recalls similar serves faced in practice and the appropriate return shot. Output - motor programme for the selected return shot is activated, sending nerve impulses to the arm and leg muscles. Feedback - intrinsic feedback from the feel of the shot; extrinsic feedback from whether the ball landed in court and the coach's comments.
Q5: Explain the difference between intrinsic and extrinsic feedback, giving a sporting example of each.
Answer: Intrinsic feedback comes from within the performer through their own senses, e.g. a golfer feeling that their swing was smooth and well-timed through kinaesthesia. Extrinsic feedback comes from outside the performer, e.g. a coach telling a swimmer that their hand entry was too wide, or video analysis showing a cricketer their batting technique needs adjustment.
Q6: Why does an experienced performer make decisions faster than a beginner? Refer to the information processing model in your answer.
Answer: An experienced performer has more information stored in long-term memory from years of practice and competition. This means they can recognise patterns and situations more quickly, matching current input to stored experiences faster. Their motor programmes are more established, so output is more automatic and requires less conscious processing. They also use intrinsic feedback more effectively to self-correct, making the whole information processing loop faster and more efficient.
Review any questions answered incorrectly. Identify whether the error was knowledge, method, or reading the question.
Review what these command words require: state (one point), describe (say what happens), explain (say why), compare (both sides), evaluate (judgement).
Attempt a past-paper style question on information processing from the exam board past paper finder (see Resources), then mark it against the scheme.
You are ready for information processing - GCSE Physical Education Lessons when you can:
Tick each item honestly — if any box is unticked, re-read the relevant section above.
How examiners mark information processing - GCSE Physical Education Lessons: Read the command word carefully — State = one word/phrase (1 mark), Describe = pattern or detail (2 marks), Explain = reason with "because" (2–3 marks), Compare = similarities AND differences, Evaluate = both sides + conclusion. Method marks are awarded for correct working even if the final answer is wrong. Always show your working — unexplained answers score zero for AO2.
Success on information processing - GCSE Physical Education Lessons questions: Underline the command word, count the marks (one mark per point expected), and answer in the format the command word demands.
This lesson is examined by: AQA 8582 | Edexcel 1PE0 | OCR J587 | Eduqas comps | CCEA units. Tier and paper details vary - always check your board's current specification.
Follow-up revision: PE24-information-processing on GCSE Revise (notes, flashcards and auto-graded target tests for this exact topic).