MS12: Online, Social & Participatory Media
Online, social, and participatory media: websites, social media platforms, user-generated content, algorithms, and the democratisation and risks of digital media.
Online, social, and participatory media: websites, social media platforms, user-generated content, algorithms, and the democratisation and risks of digital media.
Online, social, and participatory media: websites, social media platforms, user-generated content, algorithms, and the democratisation and risks of digital media.
For Online, Social & Participatory Media, you must know:
Q: What is the 'prosumer' and how has digital media created this role?
Q: How do algorithms affect what audiences see on social media?
Q: Evaluate the impact of social media on democratic participation.
✗ Social media is completely unregulated. ✓ The Online Safety Act 2023 requires platforms to protect users from harmful content, and Ofcom enforces this. The ASA regulates online advertising. However, enforcement is challenging given the volume of content and global nature of platforms.
✗ User-generated content is always trustworthy because it comes from real people. ✓ User-generated content can be valuable but also includes misinformation, deepfakes, and biased content. Trust should be based on verification, not source type. Professional journalism has editorial standards that UGC lacks.
✗ Everyone has equal access to online media. ✓ The digital divide means access varies by age, income, location, and disability. Rural areas may have poor broadband, older people may lack digital skills, and poverty limits device access.
Evaluate the impact of social media on media audiences and industries. [15 marks]
Social media has fundamentally transformed the relationship between media audiences and industries, creating both opportunities and challenges. For audiences, social media has empowered participation. Prosumers create and share content, challenging the traditional producer-audience hierarchy. Jenkins' participatory culture shows fans as active creators, not passive consumers. Audiences can engage directly with producers, access diverse content, and build communities around shared interests. However, algorithms shape what audiences see. Filter bubbles created by personalisation can narrow perspectives and polarise debate. The attention economy rewards engaging content over accurate content, enabling misinformation. The viral spread of content prioritises emotional impact over truth. For industries, social media has created new business models. Influencer marketing has become a major revenue stream. Brands can target audiences with unprecedented precision using data analytics. Streaming services use social media for distribution and promotion. But industries have also lost control. Audiences can publicly criticise brands, negative content can go viral, and the speed of social media means crises escalate rapidly. Traditional gatekeepers (newspapers, broadcasters) have less power to set the agenda. Regulation struggles to keep pace. The Online Safety Act addresses harmful content, but the global nature of platforms and the volume of user-generated content make enforcement difficult. Overall, social media has democratised media participation but created new risks. The key challenge is balancing freedom with protection, and participation with quality.
AO1 (Knowledge & Understanding): Demonstrate knowledge and understanding of online, social & participatory media, including key concepts, theories, and media contexts.
AO2 (Analysis & Evaluation): Analyse and evaluate online, social & participatory media using relevant theories and frameworks. Consider different perspectives and reach reasoned conclusions.
AO3 (Create): Apply understanding of online, social & participatory media to practical media production, demonstrating how theoretical knowledge informs creative decisions.
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