Further Vectors
3D vector equations of lines, scalar and vector products, angles between lines and planes, intersections and shortest distances - Edexcel 9FM0 Core Pure 2 vectors revision with worked examples and mark-scheme logic.
3D vector equations of lines, scalar and vector products, angles between lines and planes, intersections and shortest distances - Edexcel 9FM0 Core Pure 2 vectors revision with worked examples and mark-scheme logic.
Vector equation. A line in 3D is described by r = a + t d, where a is the position vector of any point on the line, d is a direction vector, and t is a scalar parameter. Equivalently, the line through points A and B is r = a + t(b − a). Any non-zero multiple of a direction vector works, so there are infinitely many correct equations of the same line - examiners accept any valid point and direction. A point P lies on the line exactly when some t satisfies p = a + t d; solve one component and check the other two.
Cartesian (symmetric) form. Writing d = (l, m, n) and eliminating t gives (x − x₁)/l = (y − y₁)/m = (z − z₁)/n, where (x₁, y₁, z₁) is the point a. Converting between the two forms is routine exam material: from the symmetric form read off the point and direction; from the vector equation set components equal and eliminate t. Note the symmetric form breaks if any direction component is zero - that coordinate is then simply constant.
Worked example. The line through A(2, −1, 4) and B(5, 2, 10): direction d = AB = (3, 3, 6) = 3(1, 1, 2). A clean equation is r = (2, −1, 4) + t(1, 1, 2); the Cartesian form is (x − 2)/1 = (y + 1)/1 = (z − 4)/2.
Relative position of two lines. Given r = a₁ + t d₁ and r = a₂ + s d₂, use different parameters (t and s) and compare components. If d₁ = k d₂ the lines are parallel - then check whether a₂ − a₁ is also parallel to d₁: if yes the lines coincide, if no they never meet. If a consistent pair (t, s) solves all three component equations, the lines intersect at that point. If no consistent solution exists and the directions are not parallel, the lines are skew - the classic 3D-only category that a full geometric check must rule out before claiming intersection.
Using the same parameter letter for both lines forces you to solve for one t fitting both lines simultaneously - almost never intended. Write r = a₁ + t d₁ and r = a₂ + s d₂, equate, solve for t and s, then verify the third component equation before concluding.
Definition and uses. The scalar product of a = (a₁, a₂, a₃) and b = (b₁, b₂, b₃) is a·b = a₁b₁ + a₂b₂ + a₃b₃ = |a||b| cos θ, where θ is the angle between the vectors. It returns a scalar, not a vector. Three consequences do most of the exam work: a·b = 0 (with neither vector zero) means perpendicular; cos θ = (a·b)/(|a||b|) finds the angle; and a·a = |a|² gives lengths quickly. It is also distributive and commutative, so you can expand expressions like (a + b)·(a − b) = |a|² − |b|².
Angle between two lines. Take the angle between their direction vectors. Convention: when cos θ comes out negative the angle between the directions is obtuse, but the acute angle between the lines is 180° − θ, i.e. use |cos θ|. Worked example: a = (2, −1, 3), b = (1, 4, −2). Then a·b = 2 − 4 − 6 = −8, |a| = √14, |b| = √21, so cos θ = −8/√294 = −8/(7√6) = −4√6/21 ≈ −0.4666, giving θ ≈ 117.8°; the acute angle between the lines is ≈ 62.2°.
Angle between a line and a plane. For line direction d and plane normal n, the angle α between the line and the plane satisfies sin α = |d·n|/(|d||n|) - sine, not cosine, because α is the complement of the angle between d and n. Worked example: d = (2, −1, 2), n = (1, 1, 4): d·n = 2 − 1 + 8 = 9, |d| = 3, |n| = √18 = 3√2, so sin α = 9/(9√2) = 1/√2 and α = 45°. If d·n = 0 the line is parallel to the plane (or lies in it).
Angle between two planes. Planes have normal vectors, and the angle between planes is the angle between their normals: cos β = |n₁·n₂|/(|n₁||n₂|). Worked example: n₁ = (1, 2, 2), n₂ = (2, 1, −2): n₁·n₂ = 2 + 2 − 4 = 0, so the planes meet at 90°. Keep normal vectors to integer or simple surd components by clearing fractions early - it keeps every later cosine clean.
Angle questions: state which vectors you are using (directions or normals), quote the scalar product, then the cosine/sine, then the angle to 1 d.p. or in exact form. The sine-versus-cosine distinction between line-plane and plane-plane angles is a guaranteed mark-loser if muddled.
The vector (cross) product. For a = (a₁, a₂, a₃), b = (b₁, b₂, b₃): a × b = (a₂b₃ − a₃b₂, a₃b₁ − a₁b₃, a₁b₂ − a₂b₁), computed componentwise or via the 3x3 determinant pattern with i, j, k in the top row. Key properties: a × b is perpendicular to both a and b; |a × b| = |a||b| sin θ is the area of the parallelogram spanned by a and b, so the triangle with sides AB and AC has area ½|AB × AC|; and a × b = −b × a (anticommutative), with a × a = 0. Worked example: a = (2, −1, 3), b = (1, 4, −2): a × b = ((−1)(−2) − 3×4, 3×1 − 2×(−2), 2×4 − (−1)×1) = (−10, 7, 9), |a × b| = √230 ≈ 15.17 (check: 294 − 64 = 230 from |a|²|b|² − (a·b)² ✓).
Planes. A plane with normal n through point p is r·n = p·n - substitute once to get the constant. Example: normal (1, 2, 2) through (2, 1, −1): r·(1, 2, 2) = 2 + 2 − 2 = 5. A plane given in Cartesian form ax + by + cz = d has normal (a, b, c).
Intersections. Line meets plane: substitute the line into r·n = c and solve for t. Worked example: r = (1, 0, 2) + t(2, 1, −1) with plane r·(1, 2, 2) = 16: ((1, 0, 2) + t(2, 1, −1))·(1, 2, 2) = 5 + 2t = 16, so t = 11/2 and the point is (12, 11/2, −7/2). Two non-parallel planes meet in a line whose direction is n₁ × n₂ (find one point on it by inspection, e.g. setting z = 0). Three planes: unique point (three consistent equations, non-zero determinant in the 3x3 sense), a common line (sheaf), or no common point (triangular prism / two parallel planes).
Shortest distances. Point P to line (A on line, direction d): |AP × d|/|d|, or find the foot of the perpendicular by projecting. Worked example: P(3, 2, 1), line r = (1, 0, 2) + t(1, 2, 2): AP = (2, 2, −1), AP × d = (6, −5, 2), so distance = √(36 + 25 + 4)/√9 = √65/3 ≈ 2.69 (alternative: foot = A + (AP·d/|d|²)d = (13/9, 8/9, 26/9), and |P − foot| = √65/3 ✓). Point p₀ to plane r·n = c: |n·p₀ − c|/|n|. Worked example: point (1, 2, 3), plane r·(2, 3, 6) = 21: |2 + 6 + 18 − 21|/7 = 5/7.
Distance questions award method marks for the perpendicularity argument, not just the number: state the formula you are using, define A and d (or n and c), show the substitution, then give the exact distance. Exact surd answers (√65/3, 5/7) are expected - decimals alone lose the accuracy mark.